NASCAR esports in eNASCAR Heat Pro League might be the sport’s future

Three years ago, NASCAR was on life support as a video game. Today, it’s the next esports league, and that may be its future as a spectator sport.

Qualifying for the eNASCAR Heat Pro League, running on NASCAR Heat 3 for PlayStation 4 and Xbox One, has been going on for a month and will continue another two weeks, and will ultimately see up to 32 racing fans placed with real-life driving teams for an inaugural season beginning later this year.

That’s a huge step for a major North American sport once cast away by the big shots of video game publishing, then taken on, almost as a labor of love, by a small group of industry veterans. And it may be the best hope for growth in a sport that annually tries things to spur viewer interest.

“It’s certainly not lost on us that there are fewer people in the grandstands, and there are less people watching the [Monster Energy NASCAR] Cup racing on TV,” said Ed Martin, 704 Games’ president. Something like 700,000 fewer people tuned into a televised race in 2018 compared to the previous year, with most of that attributed to the retirement of Dale Earnhardt Jr.

“But I don’t think that an average of 700,000 people each week decided they hated NASCAR,” Martin continued. “I think they’re looking at it and saying, ‘You know what, what I’m seeing on TV just isn’t drawing me in.’”

NASCAR introduced a playoff format about 15 years ago, three-stage racing (effectively three races for championship series points, inside of one event) in 2017, and this past year brought “rovals” (road tracks laid out at traditional oval venues) to the series, all to increase the sport’s telegenic appeal. Still, NASCAR’s promoters battle the idea that it’s just cars turning left four times for 500 miles — and, within that, half the field has no shot because of the money needed to build and race a truly competitive car.

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